Changed the psi regen reduction of Mushroom Brew to 30 (up from 1).Fixed the armor description when crafting riot gear and tactical vests from super steel sheets (will not be applied retroactively to the already crafted items).Changed the number of unsaturated psionic catalyst required to craft a psi booster to 3 (down from 5).Increased the amount of EMP dischargers generated as loot/merchandise.
Changed the maximum duration of throwing net entanglement to 3 turns (down from 4).Changed the base value of psi boosters to 275 (down from 350).Laser pistol usage energy cost reduced by 20%.Laser pistol base action point cost changed to 15 (down from 22).Energy Pistols now have two enchancement slots when crafted.You can now use High Efficiency Energy Converter to reduce the energy cost of firing energy pistols.Halved the move and shoot and action point cost penalties when attaching bipods to assault rifles (not applied retroactively).44 Explosive Round, 8.6mm Incendiary Round, 12.7mm Contaminated Round, 7.62mm Micro-shrapnel Round, Corrosive Acid Vial, Incendiary Vial, The following items will have their max stacks increase to appropriate amount.Junkyard surprise can no longer increase perception, will or intelligence.Infused siphoner tabi boots will now give immunity to slow instead to immobilization.Reduced the infused leather quality slightly overall and also added diminishing returns when making infused leather above 100 quality.Special bolts affected by Elemental Bolts feat will now display the modified damage in the tooltip.Regenerative Mixture will now be affected by game difficulty.Added two new belts that augment chemical pistol attacks.Trapper's Belt will now increase Traps skill by 15% (up from 10%) it will no longer reduce trap arming cooldown.Increased the max stack size of scraps to 999.Significantly increased the value of a lot of unique items (mostly weapons).Increased the damage and critical damage bonus of Quake.Removed cooldown for placing fishing rods.Increased the weight of the fishing rod.Added transparency to NPC health/psi/shield/cast bars on the map.Objects that transition you between areas (transition that requires loading) when you use them should not display the transitioning cursor.You can now configure transparency of transitions (also increased the default transparency).Summary: Global Map, random events, new difficulty, new content. Release Date: 8 December 2017 (experimental branch)