We're hoping that by doubling down on Shadow Assassin's signature mobility, Kayn players will have more of an option when deciding between the two. Shadow Assassin has almost always been overshadowed by Rhaast. MEGA EVOLUTION :: Ascensions are now based on Kayle's level and skill points Also, shout out to Elixir of Skill, and you luckerdogs who saw it drop enough to use the strat.ĪTTACK SPEED RATIO :: 0.695 > 0.667 (the number bonus attack speed uses to calculate its effectiveness, not Kayle's actual attack speed) Changes to her base stats will keep her weaker early and when she ascends later compared to before. Kayle ascends based on level and R rank.įor a champion who's supposed to have a risky and weak early game in relation to how powerful she becomes late game, Kayle is succeeding early too often.
Kayle is getting nerfed in League of Legends patch 9.8 Riot Gamesīase attack damage, armor, attack speed ratio decreased. TOOLTIP :: Fixed a bug where the level-up tooltip was displaying incorrect values TRAP RECHARGE RATE :: One trap every ||| 28/27/26/25/24 seconds > 28/25/22/19/16 secondsĭAMAGE MULTIPLIER :: 1.0 to 3.5 (based on target's missing health) > 1.0 to 4.0 (based on target's missing health) We're buffing Jhin's traps and ultimate, two skills that generally felt lackluster compared to the rest of his kit. R damage multiplier increased and level-up tooltip corrected.
More throwing people against walls when Gnar is big and angry.ĬOOLDOWN :: 120/100/80 seconds > 90/60/30 secondsĮ trap duration increased, traps recharge faster at later ranks. We're rewarding Fiora when she successfully outplays her opponents and making it easier for her to wave clear and take towers without running out of mana in the middle of taking one down. W damage and slow/stun duration increased. Since E-max on Cassio makes for a great and aggressive playstyle anyways, we're killing two birds with one stone, helping her stay in those situations longer and keeping her kill potential high.ĬOST :: 40/50/60/70/80 mana > 40/45/50/55/60 mana With the recent increases to her Q and W mana costs, we find that Cassio is having trouble staying afloat in lane and in mid-game skirmishes. We're buffing it back up since we don't expect it to make her swing too strong in either roles. While these buffs won't feel too different between skill levels, we expect them to be felt a bit more in higher ranked games.īONUS TRUE DAMAGE :: Cursed targets take an additional || 10 percent > 13 percent of pre-mitigation magic damage as true damageĬOOLDOWN :: 16/14/12/10/8 seconds > 12/11/10/9/8 secondsĭON'T LEAVE ME :: Amumu now follows his target for up to a reasonable distance from where he cast Bandage Toss, in case targets get out of the stun before he arrivesĬamille's attack speed nerf at the end of last year slowed her camp clear in the jungle, but also left her weaker in lane. The sad boi has some room for buffs so we're helping him. Amumu now follows enemies hit by Q if they move while he's mid-flight. Here are the 9.8 patch notes for League of Legends, straight from Riot Games: Champions
Kayle is losing some of her machine-gun attack speed, Zed's shurikens hurt less and Bilgewater Cutlass costs more.
His list of professional achievements would require an entirely separate article, but he’s accrued colorful nicknames such as “The Unkillable Demon King” (a reference to the final bosses in many video games) and is so influential that Riot has sometimes patched the game around Faker’s plays when the Korean pro-gamer demonstrated how strong certain characters could be in the hands of a prodigy.The latest League of Legends 9.8 patch changes some of the numbers behind the champions and items that have been dominating the meta.
The name you should know above all names is Lee “Faker” Sang-hyeok, who is far and away considered the greatest player in League history. If you’re interested in learning more about the teams, ESPN published this great piece on the various regional teams, their playstyles, their storylines going into Worlds and who to look out for. These functions are quite fluid and grey but, generally speaking, they can be described as tanks (beefy characters who start engagements, soak damage and debilitate the enemy team), the marksman (formerly called the ADC, or Attack Damage Carry, this character is typically the team’s ace who deals massive damage and secures kills) and the support (the backbone of the team who heals teammates, buffs their abilities and creates openings). To add further context, the five players on a League team have specialized roles during fights.